Ios To Mac App

  1. Ios Apps Mac Catalina
  2. Ios Mac App Store

LonelyScreen is another mirroring tool that lets users turn their Mac/PC into an AirPlay receiver. It allows users to cast their iOS devices to a bigger screen as long as it which is connected to a Windows or OSX computer. Pros: Allows users to record mirroring sessions to create tutorial and reviews, or gameplay videos. Works with both Mac and PC.

The whole concept of GTD (Getting Things Done) revolves around the productivity tools like Calendar and To-Do apps. Especially, in the current situation of home quarantine and lockdown, where the majority people and teams are working from home, it’s essential to keep track of tasks and clear them before the end of the day.

In 2020, task management apps aren’t just limited to create and complete tasks. They offer more functions to increase overall user engagement. Some of the features include habit tracking, basic project management, location-based reminders, calendar integration, and more.

While choosing an app over the other, it’s essential to invest in a platform that is easily available on rival platforms. That way, all your tasks get synced over multiple platforms, and you don’t lose data when switching between the devices.

We have hand-picked top five task management apps for iOS and Mac. In this post, we are going to talk about their features, price, theme engine, and more. Let’s get started.

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Microsoft To-Do vs Todoist: Can Microsoft Beat the Ace
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1. Microsoft To-Do

In a bid to accelerate its ‘Mobile First, Cloud First’ vision, Microsoft purchased the popular task management tool Wunderlist and shut down the further development in favor of its app Microsoft To-Do.

After four years of acquisition, I can safely say that Microsoft’s version of task management is right up there with the rivals. The company recently redesigned the whole app to make it more familiar to the Wunderlist users.

I only found put about this when my internet provider told me about it! Macos mojave mail app opens randomly. The fix for me was simple.I just bought a new laptop and used migration assistant to move everything over from my old laptop.My gmail accounts were fine, but in Mail all my IMAP accounts were not working.I went into Mail Accounts and noticed that all the password field was blank for both incoming and outgoing mail servers.

Microsoft To-Do offers the My Day function, which lets you add tasks for the day. You can quickly add terms like ‘Conference call 8 PM,’ and the app will suggest the time for the task. You can also add sub-tasks for the prime to-do task.

Being a Microsoft product, it nicely integrates with other services as well. For example, you can flag an email in the Outlook app, and it will get saved in the Flagged mail section in the Microsoft To-Do app. One can also view the tasks in the Outlook desktop app.

The other functions include the ability to create a list, Siri Shortcuts support, dark theme, Wunderlist import tool, and more.

The company’s macOS app is right up there with its iOS counterpart. It supports keyboard shortcuts too. The app syncs the theme and wallpapers from the mobile app, which looks nice on the big screen.

Microsoft To-Do is completely free to use, and it’s available on Android, iOS, Windows, and Mac.

Download Microsoft To-Do for iOSDownload Microsoft To-Do for macOS

2. TickTick

This one is my favorite. TickTick is a multi-featured productivity app. It’s full features, but more importantly, the overall implementation is better than the others.

The theme support is the best I have ever seen. It’s not limited to light/dark theme. You can implement colorful ones based on seasons and well-known cities around the world.

Besides creating a list and adding a task, the app also has integrated habit tracking and the Pomodoro function. You can add habits and complete them to see a cool chain of habit building in the calendar widget. Pomodoro helps you keep track of the productive hours throughout the app.

The Mac version is more powerful. In a task list, one can switch to a Kanban-style to view and manage tasks. The desktop app also supports notes function.

TickTick is free to use. But the premium subscription at $2 per month lets you unlock functions like theme support, habit tracking, app icon customization, and more. It’s accessible on iOS, Android, Windows, and macOS.

Download TickTick for iOSDownload TickTick for macOS

3. Apple Reminders

After neglecting the default Reminders app over the years, Apple finally gave it the much-needed makeover with the iOS 13 update. It’s now head to head with the third-party apps there.

Ios Apps Mac Catalina

For starters, the new design looks much better than ever. It lets you add tasks as well as location-based reminders. I use it all the time. I have set the relevant tasks to remind myself wherever I reach my workplace.

You can ask Siri to set tasks and even add a reminder when you are messaging a particular person. Check out the best tips and tricks for the Apple Reminders app.

The Mac app also got the redesign to resemble the iOS version. It’s not as fluid or intuitive as the others. I’m hoping to see tight integration with other Apple services, including the Notes and Email app in the future.

Apple Reminders is only available on iOS and macOS. It’s completely free to use.

Download Apple Reminders for iOS
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4. Todoist

Used by millions of users around the world, Todoist has nailed the task management in the app. The app uses a fairly standard UI with the hamburger menu.

Store

It terms lists as projects and even lets you add tags to find the tasks later. Todoist recently announced Foundation function, which lets you convert big projects in the small tasks to manage them more efficiently.

One can also use Siri Shortcuts to set tasks. The app supports icon customization to change app icons. Todoist has integrated a cool stats tab to see the data of completed tasks.

The Mac app is right up there with the iOS variant. If you are looking for the best Mac app to manage tasks, then Todoist will easily top the list. It’s available on Android and Windows as well. The app is free to download, but the premium functions such as icon customization, stats, etc., come with a subscription of $50 per year.

Download Todoist for iOSDownload Todoist for macOS

5. Any.do

Any.do brings fresh UI to the table. It shows the tabbed list from the home screen. The app has rightly integrated the calendar function to use it as a calendar app too.

The biggest highlight of the app is how it plans your day. It will suggest all the tasks one by one and will ask you to take action on it.

Ios Mac App Store

A couple of things to mention here. I experienced a few crashes while using the app, and adding a new task screen was quite cumbersome. It’s not minimal like others and asks way too many details upfront.

The Mac app is much better. One can quickly add tasks from the floating menu, and it supports keyboard shortcuts too.

Any.do is available on iOS, Android, Windows, and macOS.

Download Any.do for iOSDownload Any.do for macOS
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Get Tasks Done in Style

Use any of the apps mentioned above, and you will be completely fine with flying through the day without missing any task. Microsoft To-Do is free, TickTick is an all-rounder, millions favor Todoist, Apple Reminders makes the best out of Apple ecosystem. At the same time, Any.do is perfect for task and calendar combo.

Next up:Looking to ditch the Apple Reminders in favor of richer third-party apps? Read the post to find the top five alternatives for the Apple Reminders app.


The above article may contain affiliate links which help support Guiding Tech. However, it does not affect our editorial integrity. The content remains unbiased and authentic.Read NextTop 5 Apple Reminders Alternatives for iOSAlso See#productivity #iOS apps

Did You Know

Notion was founded by Ivan Zhao.

More in iOS

Top 5 RSS Reader Apps for iPhone

In this series of articles, we want to talk about a platform that interests many iOS developers: the Mac. Whether you want to bring over your existing iOS app or just create something entirely new on the Mac — there’s something for everyone in OS X development. For developers who have spent the better part of their career building apps for iOS devices, making the move to the Mac is not only a dream, but can also be a little overwhelming since OS X carries a lot more baggage than iOS.

In this series of articles, we hope to dispel the myth of the Mac being difficult to develop for and offer some guidance for longstanding iOS developers by showing the development process for the Mac.

If you’ve been developing apps for iOS, the truth is that you’ve been developing using the same chain of tools and technologies that are also at the heart of OS X. And, while naming conventions and looks may be different, the underlying layers of iOS and OS X are nearly identical, although OS X is more complex system to develop for.

In this article, you’ll be introduced to the tools you’ll use to create Mac apps, the app and project structure, app lifecycle, and how to work with windows and view controllers on the Mac.

In the next article, you’ll build your first Mac app using Swift and modern Mac programming constructs, such as using Storyboards to construct the interface.

First to the Scene

One of the reasons iOS developers should be keeping an eye on the Mac is that most of the new iOS technologies start out on the Mac, then move to iOS. Take for instance the following Mac-first technologies available on iOS years later:

  • Grand Central Dispatch
  • AutoLayout
  • StackViews
  • SceneKit
  • CoreData
  • Keyboard Shortcuts
  • Multitasking
  • Garbage Coll… nevermind about that one

If you’ve been on the fence about learning to develop for OS X, then this should help clear that up: you can often learn new technologies before they’re available on iOS.

The Tools and Languages

OS X apps follow a similar structure to iOS apps and as such, you’ll use the same tools. In fact, the tools that you’ve been using in iOS development, namely Xcode, Interface Builder and the language Objective-C were initially built for the Mac (and were byproducts of the NeXT acquisition by Apple back in the late 1990s, which saw the development of OS X as the new operating system for the Mac).

Whenever you create a new project in Xcode, you’ve probably noticed the “OS X” section. This section lists all of the different types of projects you can create. Let’s quickly cover each typically used type:

  • Cocoa Application - This is the starting point for a Mac app that has Windows, and the traditional user interface we associate with apps on the Mac.
  • Game - This is the starting point for a Mac game built with SpriteKit.
  • Command Line Tool - Creates a starting point for a Mac app that can be run in the Terminal without any Aqua user interface.
  • Cocoa Framework - Is a starting point for a framework project that uses the Cocoa underpinnings. This can be used to create frameworks for your other projects.
  • Library - This is a starting point for a Library, which can link against the Cocoa Frameworks that you might create.

These are the most popular project types you might work with on the Mac. There are other, more specific project types that can be used to create all sorts of Mac extensions, such as the Automator Action, Quick Look Plugin, and even a Screen Saver, but those more specific project types are out of scope for this type of introductory article; however, you can find more information about implementing these project types on the Mac Library of the Apple developer documentation website.

The App Anatomy

A Mac app has a lot of different, more complex user interface elements than what you might find on an iOS app during normal development. Let’s look at each of the different types of interfaces and their nomenclatures.

The Window

The most basic interface on the Mac is the window. A window (specifically NSWindow types) house your View Controllers and other views that make up the user interface. Unlike iOS apps, Mac apps can have multiple windows taking up screen real estate at any given time, depending on how complex the app needs to be.

Most modern OS X apps tend to rely on a single-window design, with additional windows only for preferences and other settings views. You’ll garner more experience with windows later in this article, and in Part 2.

The Menu Bar

The menu bar on OS X houses controls and shortcuts that provide additional functionality to the app and can control various aspects about the window and user interface. By default, whenever you create a Cocoa Application, you’ll get File, Edit, Format, View, Window, and Help menu items. All of these items are customizable in the default XIB or Storyboard.

Just like any other user interface element in the Storyboard, the menu can be configured to support additional or fewer menu items, and each menu section can be reconfigured.

The Dock

The Dock is special to the Mac, and is uniquely different than anything found with the iOS home screen icon. Specifically, because your Mac app can run indefinitely, the Dock icon can be shown for long periods of time, even as the user transitions between your app and different apps using the Command + Tab app switcher. When it comes to the Dock icon, there are usually three main areas where first-time developers get stuck. Let’s cover each of them below.

Customizing the Dock Icon

Before OS X Yosemite and Xcode 6, adding a Mac icon was a bit confusing when coming from iOS where Xcode handles the creation of the icon file. OS X icon files are in a .icns format, which houses several different sizes since the Finder, Spotlight, and Dock can all resize the icon on the fly. These different sizes are automatically switched in and out by the system when the user resizes the Finder icon display or the Dock, ensuring the icons always look great regardless of the user preferences.

Because of this, you’ll need to supply the following icon sizes:

  • 16pt at @1x (and a @2x variant for retina)
  • 32pt at @1x (and a @2x variant for retina)
  • 128pt at @1x (and a @2x variant for retina)
  • 256pt at @1x (and a @2x variant for retina)
  • 512pt at @1x (and a @2x variant for retina)
Ios emulator mac app store

Whenever you’re ready to create the icon file, Xcode 7 can handle this for you automatically without using any other tools to create a .icns file. Simply open the ‘Assets.xcassets’ file and locate the “AppIcon” set. Plug in all of the various image files and you’re done.

Customizing the Dock Icon Click How to download an iphone app on a mac.

Because the app is always running, even if the user closes the main window in the app (unless the developer specifies the app to close when closing the main window), the Dock icon will remain visible to the user. With most apps, clicking the Dock icon will result in making the main window visible again. If you’ve tried to build and run a sample project, then close the main window, you’ll notice that clicking on the Dock icon does nothing. This is because your app has to specify what happens when the user clicks the icon.

To do this, you’ll tie into a the Application Delegate method called applicationDidBecomeActive, which is called whenever your app gets focus, and allows you to place certain windows on the screen again. You’ll see this in action in the next part of this article.

Hiding the Dock Icon Entirely

Some Mac apps are strictly apps that run in the menu bar system tray and don’t require the Dock icon to be visible when running. For these apps, Apple provides a way to permanently disable the Dock icon display whenever the app is running. To do this, open the Info.plist file, and add the following key/value pair:

LSUIElement(String):1(Int)

When launching the app with this Info.plist variable in place, the Dock icon will not be shown. If you wish to hide and show the Dock icon dynamically using a preference in the app, then check out this StackOverflow post.

Swift vs. Objective-C and Foundation Differences

If you’re already learning Swift or are a hardened Objective-C developer, you’re already half way to developing on the Mac — the same language, coding styles, and similar app structure will make you feel right at home developing for the Mac platform.

A lot of the Foundation framework classes and methodologies are shared between both the Mac and iOS platforms. There are a few differences, however, many are very subtle at first glance.

Before beginning OS X development, it is recommended that you read over the Foundation framework reference for OS X to get familiar with the similarities and differences between the iOS and OS X framework.

AppKit

If you’ve been a developer on iOS, then you’re probably very familiar with UIKit (the user interface classes used in iOS). On the Mac, you’ll use something known as AppKit, which comprises the classes needed to design and build your Aqua apps. Aqua is the user interface design style of the Mac, and it has been around since the first iterations of OS X back in 2001, but has changed significantly over the years, especially with the advent of OS X Lion (10.7), and further more with OS X Yosemite (10.10).

Before beginning OS X development, it is highly recommended that you read over the AppKit framework reference on the Apple developer website. This document provides a multitude of information about NSApplication, NSWindow, NSView, NSResponder, and the various subclasses that AppKit provides, from buttons (NSButton) to a table view (NSTableView). There are more than 170 such AppKit classes, and many will sound familiar to iOS developers, but will be have very different internal structures, properties, and methods compared to their iOS counterparts.

Mac Project Structure

Apple mac photo apps. To talk about project structure, let’s first create a Cocoa application in Xcode:

  1. Open Xcode
  2. Select File > New > New Project
  3. Select OS X > Cocoa Application and click Next
  4. Enter your product name, select the language, and ensure that “Use Storyboards” is selected, then click Next to complete creating the project files.

Let’s look at what each of these basic files controls:

  • AppDelegate.swift — Just like the iOS AppDelegate class, this class is a singleton that is guaranteeded to always be running while your app is running. This class contains methods conforming to the NSApplicationDelegate protocol, and any other methods that you deem necessary to include.
  • ViewController.swift — With the new project, Xcode automatically generates a single-window app with a single view controller. This NSViewController subclass is hooked up to that view controller scene in the Storyboard automatically.
  • Assets.xcassets — Just like on iOS, XCAssets are also available on OS X and houses any images and the app icon for your binary.
  • Main.storyboard — The main Storyboard file created by Xcode houses a single window (NSWindow) setup with a single view controller (NSViewController) by default along with the Main Menu (NSMenu) scene for the app.
  • Info.plist — Just like with iOS apps, this property list file contains pertinent information for the app bundle, giving details to the OS about name, version number, and any specific manual settings for the bundle.
  • XXX.app — This is the product that will be built. Unlike iOS .app binaries, which require an iOS device or simulator to run, OS X .app files are able to be run as soon as Xcode builds them: Go ahead and give it a try: Build and run this sample app to see the Window spring to life after a few seconds of building.

Throughout the process of creating an OS X app, you’ll build on this basic project structure, creating new NSWindow, NSViewController, and NSResponder subclasses that will allow your app to take advantage of the unique and powerful features available only on the Mac.

What’s with the Sandboxing?

OS X apps have free reign over the file system and what they choose to do with your files — Apple has tried long and hard to make the Mac App Store a safe place, however, that’s free from rogue apps that would do harm to users. As such, if you’re distributing an app to the Mac App Store, you must have Sandboxing enabled.

So, what exactly is Sandboxing, you might ask? Sandboxing an app on OS X essentially puts a fence around your app in the Mac’s file system. While your apps are running in Sandboxed mode, you will not have free reign of the file system, and will only be able to access documents and files stored within the Sandboxed documents folder or from a file or directory the user specifically gives your app access to.

Does this sound familiar? It’s the same methodology that has been on the iOS side of things since the release of iPhone OS 2.0, which brought about access to the documents directory on the file system on iOS devices. You’ll use the same NSFileManager and the same directory naming convention to access your documents within OS X apps that you would on iOS.

By default, OS X projects are not Sandboxed, so you’ll have to enable it by doing the following:

  1. Open the Project Settings in Xcode
  2. Select the Capabilities tab
  3. Enable the switch for “Sandboxing”

This will ensure your app is sandboxed and will not be rejected when submitting to the Mac App Store through iTunes Connect.

What’s Next?

We now have a basline for creating a new Mac app in Xcode and the areas to study before you deep dive into creating your first Mac project.

Next, in Part 2 of this article, we’ll delve into the process of creating a Mac app from the ground up in addition to explaining how Windows and View Controllers work together. Until then, check out the Apple developer documentation on the Mac for Foundation and AppKit and try your hand at a hello world app using the sample project built in this article.

I tapped the right arrow key on the keyboard and the next image appeared instantly. https://golwizards.netlify.app/best-app-to-view-pictures-on-mac.html. I then imported the photos and the software seemed to hang for about 5 seconds and then BOOM, every raw file thumbnail instantly appeared. Zooming in 100% on any image (something that I almost never do while culling) is the only thing that took any time at all at around 4-6 seconds. I double clicked on an image and it became full screen without any hesitation. I then held the right arrow key down and I saw hundreds of raw files flying across my screen without any sort of lag.